Hopefully it won't be too long before that's (dis)proven!Įdit: the Google/Movidius solutions are for single-lens depth detection, so I guess with stereo images it could be a lot less demanding, but I still doubt we get a full depth buffer out the camera. I doubt PS4's camera has anything like that, and the 'depth buffer' will be a preprocessed image saving some work for the system to do, but it'll still have to do a lot with it to get a sense of 3D vision.Įdit: the Google/Movidius solutions are for single-lens depth detection, so I guess with stereo images it could be a lot less demanding, but I still doubt we get a full depth buffer out the camera. Here's what Google's using : Ĭlaims 1 TF of processing power in the article. I'm not trusting the camera to output a depth buffer. If it was a feature, Sony would have mentioned it (and sourced a TOF sensor from somewhere). It's not possible for PS4's camera to use a pulsed light for measuring depth. From there, just follow the instructions in the DS4Windows app. You need a specific TOF sensor to do that, like Kinect 2. Connect the DualShock 4 with the USB cable or pair it via Bluetooth (hold the PS and Share buttons until the light bar flashes, then pair it using the Start > Settings > Devices > Bluetooth menu you may need to enter '0000' as the pairing code).
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